Age of Worms: The Return
Essence of Thazalgor Ramcrown
The essence of Thazalgor Ramcrown is a crystal that contains the imprisoned spirit of the frost titan Thazalgor Ramcrown. Though technically a prison for Thazalgor’s soul, the raw power of a frost titan as old as Ramcrown bleeds out of the crystal, bestowing upon its wearer incredible powers. Moreover, the crystal, when worn as a pendant, allows the bearer to temporarily summon and command the frost titan, putting the powerful soldier to work as a pawn against his will.
Essence of Thazalgor RamcrownLevel 25
This shard of translucent blue crystal resembles an oversized hunk of pristine ice. From time to time, images of a raging, imprisoned frost titan flicked across the interior of the crystal.
Lvl 25 +5 625,000 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Property: You gain resist 20 cold.
Property: When you reduce an enemy to 0 hit points, you can instead choose to encase them in a prison of ice. The creature is petrified. The Remove Affliction ritual can end this petrified condition.
Property: If this item is destroyed, Thazalgor Ramcrown appears in the nearest unoccupied space.
Power (Daily * Cold, Implement, Summoning): Minor Action. You summon Thazalgor Ramcrown in an unoccupied space within 10 squares. Thazalgor is a Huge creature with a speed of 8 (ice walk), resist 15 cold, and when an effect pulls, pushes or slides Thazalgor, Thazalgor moves 2 squares less than the effect specifies. Additionally, if an effect would knock Thazalgor prone, Thazalgor can make a saving throw to avoid falling prone. You can give Thazalgor the following special commands.
- Standard Action: Melee 2; targets one creature; your primary ability score +2 vs. AC; 2d12 + your primary ability score modifier cold damage.
- Minor Action (1/turn): Thazalgor creates a Medium or Large pillar of ice on a solid surface in an unoccupied square within 10 squares of him. The pillar occupies the space in which it’s created, and it lasts until the end of your next turn. Any enemy that starts its turn adjacent to the pillar is slowed until the start of its next turn. The pillar blocks line of sight, and while adjacent to the pillar, an enemy grants combat advantage.