Age of Worms: The Return
Liberty is a large city-state on the southwestern side of the continent. It is the last major city before heading south into the deep jungles and is a major trading port. Liberty serves as a major hub for trade between Freeport, Khemti, Cauldron, and dozens of other towns, villages, and lands.
Liberty is a relatively lawful town that places heavy restrictions on the carrying and use of weapons and armor within the city walls. Guards at the gate order all travelers to remove any armor heavier than leather, and all weapons must be peacebound. Only paid armsmen may carry a short sword (or equivalent) within the city walls; all other weapons must be stowed at the place of residence or stay. All people may carry a small dagger, though to use it aggressively can bring penalties; any altercation where a weapon is used results in a fine for all parties, and in cases where a person is killed the penalty can be death by hanging. The Prince has upheld Liberty’s stringent laws, and the City Watch does a good job of enforcing them.
Liberty is divided into several sections, locally referred to as “quarters” among those who are familiar with the city. The Nobles’ Quarter houses all of the wealthy nobles, merchants, and other members of high society; the Temple Quarter is home to the city’s religious organizations and figurs; the Mercenary Quarter houses military and mercenary forces, as well as sailors and other general workers for hire for the ships that put in at Liberty’s port; the Arcane Quarter is home to the largest collection of mages, sorcerers, wizards, soothsayers, and other folk with an interest in magic; and the Old Quarter (coloquially referred to as the Thieves’ Quarter) is where most of the common and downtrodden of the city live and work.